AI Insights · Timothy · April 2023
Top 5 Season Pass Games on Android in the US, Q1 2023
The performance of the top five season pass games on Android in the US during Q1 2023 showcased a mix of trends in downloads, revenue, and active users.
The performance of the top five season pass games on the Android platform in the United States during the first quarter of 2023 revealed diverse trends in downloads, revenue, and active users. Below is a detailed look at how these games fared, with data sourced from Sensor Tower.
Candy Crush Saga exhibited a varied performance in Q1 2023. Weekly revenue started at around $5.6M in late December but saw a decline, averaging between $4.7M and $4.8M by March. Weekly downloads showed a downward trend from 159K in early January to around 89K by late February, before rebounding to 142K by the end of March. Active users fluctuated between 1.4M and 1.7M, peaking at 1.68M in the final week of March.
Royal Match maintained a stable performance. Weekly revenue hovered around $2.5M, with a slight peak of $2.8M in mid-March. Downloads showed a slight dip from 122K in early January to 92K in late February, with a brief spike to 139K in mid-March. Active users consistently grew from 265K in late December to 340K by the end of March.
Survivor.io saw a decline in performance metrics over the quarter. Weekly revenue decreased from approximately $510K in late December to $300K by the end of March. Downloads also fell from 202K in late December to around 68K in March. Active users dropped from 772K to 571K over the same period.
Mob Control showed growth in active users despite fluctuations in other metrics. Weekly revenue varied, peaking at approximately $90K in mid-February and mid-March. Downloads decreased from 160K in late December to around 88K by the end of March. However, active users grew significantly from 412K to 604K throughout the quarter.
Subway Surfers displayed a relatively steady performance. Weekly revenue remained stable, averaging around $15K. Downloads fluctuated between 83K and 133K, with a slight peak to 103K in mid-March. Active users showed a consistent presence, ranging from 2.2M to 2.6M, peaking at 2.4M in mid-March.
These insights highlight the dynamic nature of the mobile gaming market. For more detailed analysis and data, visit Sensor Tower.